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Diffstat (limited to 'index.html')
-rw-r--r-- | index.html | 7982 |
1 files changed, 0 insertions, 7982 deletions
diff --git a/index.html b/index.html deleted file mode 100644 index f7f1716..0000000 --- a/index.html +++ /dev/null @@ -1,7982 +0,0 @@ -<!DOCTYPE HTML> -<html><head><meta charset="UTF-8"><title>Mapbox.Style</title><style>html,head,body { padding:0; margin:0; } -body { font-family: calibri, helvetica, arial, sans-serif; }</style><script type="text/javascript"> -(function() { -'use strict'; - -function F2(fun) -{ - function wrapper(a) { return function(b) { return fun(a,b); }; } - wrapper.arity = 2; - wrapper.func = fun; - return wrapper; -} - -function F3(fun) -{ - function wrapper(a) { - return function(b) { return function(c) { return fun(a, b, c); }; }; - } - wrapper.arity = 3; - wrapper.func = fun; - return wrapper; -} - -function F4(fun) -{ - function wrapper(a) { return function(b) { return function(c) { - return function(d) { return fun(a, b, c, d); }; }; }; - } - wrapper.arity = 4; - wrapper.func = fun; - return wrapper; -} - -function F5(fun) -{ - function wrapper(a) { return function(b) { return function(c) { - return function(d) { return function(e) { return fun(a, b, c, d, e); }; }; }; }; - } - wrapper.arity = 5; - wrapper.func = fun; - return wrapper; -} - -function F6(fun) -{ - function wrapper(a) { return function(b) { return function(c) { - return function(d) { return function(e) { return function(f) { - return fun(a, b, c, d, e, f); }; }; }; }; }; - } - wrapper.arity = 6; - wrapper.func = fun; - return wrapper; -} - -function F7(fun) -{ - function wrapper(a) { return function(b) { return function(c) { - return function(d) { return function(e) { return function(f) { - return function(g) { return fun(a, b, c, d, e, f, g); }; }; }; }; }; }; - } - wrapper.arity = 7; - wrapper.func = fun; - return wrapper; -} - -function F8(fun) -{ - function wrapper(a) { return function(b) { return function(c) { - return function(d) { return function(e) { return function(f) { - return function(g) { return function(h) { - return fun(a, b, c, d, e, f, g, h); }; }; }; }; }; }; }; - } - wrapper.arity = 8; - wrapper.func = fun; - return wrapper; -} - -function F9(fun) -{ - function wrapper(a) { return function(b) { return function(c) { - return function(d) { return function(e) { return function(f) { - return function(g) { return function(h) { return function(i) { - return fun(a, b, c, d, e, f, g, h, i); }; }; }; }; }; }; }; }; - } - wrapper.arity = 9; - wrapper.func = fun; - return wrapper; -} - -function A2(fun, a, b) -{ - return fun.arity === 2 - ? fun.func(a, b) - : fun(a)(b); -} -function A3(fun, a, b, c) -{ - return fun.arity === 3 - ? fun.func(a, b, c) - : fun(a)(b)(c); -} -function A4(fun, a, b, c, d) -{ - return fun.arity === 4 - ? fun.func(a, b, c, d) - : fun(a)(b)(c)(d); -} -function A5(fun, a, b, c, d, e) -{ - return fun.arity === 5 - ? fun.func(a, b, c, d, e) - : fun(a)(b)(c)(d)(e); -} -function A6(fun, a, b, c, d, e, f) -{ - return fun.arity === 6 - ? fun.func(a, b, c, d, e, f) - : fun(a)(b)(c)(d)(e)(f); -} -function A7(fun, a, b, c, d, e, f, g) -{ - return fun.arity === 7 - ? fun.func(a, b, c, d, e, f, g) - : fun(a)(b)(c)(d)(e)(f)(g); -} -function A8(fun, a, b, c, d, e, f, g, h) -{ - return fun.arity === 8 - ? fun.func(a, b, c, d, e, f, g, h) - : fun(a)(b)(c)(d)(e)(f)(g)(h); -} -function A9(fun, a, b, c, d, e, f, g, h, i) -{ - return fun.arity === 9 - ? fun.func(a, b, c, d, e, f, g, h, i) - : fun(a)(b)(c)(d)(e)(f)(g)(h)(i); -} -//import Native.List // - -var _elm_lang$core$Native_Array = function() { - -// A RRB-Tree has two distinct data types. -// Leaf -> "height" is always 0 -// "table" is an array of elements -// Node -> "height" is always greater than 0 -// "table" is an array of child nodes -// "lengths" is an array of accumulated lengths of the child nodes - -// M is the maximal table size. 32 seems fast. E is the allowed increase -// of search steps when concatting to find an index. Lower values will -// decrease balancing, but will increase search steps. -var M = 32; -var E = 2; - -// An empty array. -var empty = { - ctor: '_Array', - height: 0, - table: [] -}; - - -function get(i, array) -{ - if (i < 0 || i >= length(array)) - { - throw new Error( - 'Index ' + i + ' is out of range. Check the length of ' + - 'your array first or use getMaybe or getWithDefault.'); - } - return unsafeGet(i, array); -} - - -function unsafeGet(i, array) -{ - for (var x = array.height; x > 0; x--) - { - var slot = i >> (x * 5); - while (array.lengths[slot] <= i) - { - slot++; - } - if (slot > 0) - { - i -= array.lengths[slot - 1]; - } - array = array.table[slot]; - } - return array.table[i]; -} - - -// Sets the value at the index i. Only the nodes leading to i will get -// copied and updated. -function set(i, item, array) -{ - if (i < 0 || length(array) <= i) - { - return array; - } - return unsafeSet(i, item, array); -} - - -function unsafeSet(i, item, array) -{ - array = nodeCopy(array); - - if (array.height === 0) - { - array.table[i] = item; - } - else - { - var slot = getSlot(i, array); - if (slot > 0) - { - i -= array.lengths[slot - 1]; - } - array.table[slot] = unsafeSet(i, item, array.table[slot]); - } - return array; -} - - -function initialize(len, f) -{ - if (len <= 0) - { - return empty; - } - var h = Math.floor( Math.log(len) / Math.log(M) ); - return initialize_(f, h, 0, len); -} - -function initialize_(f, h, from, to) -{ - if (h === 0) - { - var table = new Array((to - from) % (M + 1)); - for (var i = 0; i < table.length; i++) - { - table[i] = f(from + i); - } - return { - ctor: '_Array', - height: 0, - table: table - }; - } - - var step = Math.pow(M, h); - var table = new Array(Math.ceil((to - from) / step)); - var lengths = new Array(table.length); - for (var i = 0; i < table.length; i++) - { - table[i] = initialize_(f, h - 1, from + (i * step), Math.min(from + ((i + 1) * step), to)); - lengths[i] = length(table[i]) + (i > 0 ? lengths[i-1] : 0); - } - return { - ctor: '_Array', - height: h, - table: table, - lengths: lengths - }; -} - -function fromList(list) -{ - if (list.ctor === '[]') - { - return empty; - } - - // Allocate M sized blocks (table) and write list elements to it. - var table = new Array(M); - var nodes = []; - var i = 0; - - while (list.ctor !== '[]') - { - table[i] = list._0; - list = list._1; - i++; - - // table is full, so we can push a leaf containing it into the - // next node. - if (i === M) - { - var leaf = { - ctor: '_Array', - height: 0, - table: table - }; - fromListPush(leaf, nodes); - table = new Array(M); - i = 0; - } - } - - // Maybe there is something left on the table. - if (i > 0) - { - var leaf = { - ctor: '_Array', - height: 0, - table: table.splice(0, i) - }; - fromListPush(leaf, nodes); - } - - // Go through all of the nodes and eventually push them into higher nodes. - for (var h = 0; h < nodes.length - 1; h++) - { - if (nodes[h].table.length > 0) - { - fromListPush(nodes[h], nodes); - } - } - - var head = nodes[nodes.length - 1]; - if (head.height > 0 && head.table.length === 1) - { - return head.table[0]; - } - else - { - return head; - } -} - -// Push a node into a higher node as a child. -function fromListPush(toPush, nodes) -{ - var h = toPush.height; - - // Maybe the node on this height does not exist. - if (nodes.length === h) - { - var node = { - ctor: '_Array', - height: h + 1, - table: [], - lengths: [] - }; - nodes.push(node); - } - - nodes[h].table.push(toPush); - var len = length(toPush); - if (nodes[h].lengths.length > 0) - { - len += nodes[h].lengths[nodes[h].lengths.length - 1]; - } - nodes[h].lengths.push(len); - - if (nodes[h].table.length === M) - { - fromListPush(nodes[h], nodes); - nodes[h] = { - ctor: '_Array', - height: h + 1, - table: [], - lengths: [] - }; - } -} - -// Pushes an item via push_ to the bottom right of a tree. -function push(item, a) -{ - var pushed = push_(item, a); - if (pushed !== null) - { - return pushed; - } - - var newTree = create(item, a.height); - return siblise(a, newTree); -} - -// Recursively tries to push an item to the bottom-right most -// tree possible. If there is no space left for the item, -// null will be returned. -function push_(item, a) -{ - // Handle resursion stop at leaf level. - if (a.height === 0) - { - if (a.table.length < M) - { - var newA = { - ctor: '_Array', - height: 0, - table: a.table.slice() - }; - newA.table.push(item); - return newA; - } - else - { - return null; - } - } - - // Recursively push - var pushed = push_(item, botRight(a)); - - // There was space in the bottom right tree, so the slot will - // be updated. - if (pushed !== null) - { - var newA = nodeCopy(a); - newA.table[newA.table.length - 1] = pushed; - newA.lengths[newA.lengths.length - 1]++; - return newA; - } - - // When there was no space left, check if there is space left - // for a new slot with a tree which contains only the item - // at the bottom. - if (a.table.length < M) - { - var newSlot = create(item, a.height - 1); - var newA = nodeCopy(a); - newA.table.push(newSlot); - newA.lengths.push(newA.lengths[newA.lengths.length - 1] + length(newSlot)); - return newA; - } - else - { - return null; - } -} - -// Converts an array into a list of elements. -function toList(a) -{ - return toList_(_elm_lang$core$Native_List.Nil, a); -} - -function toList_(list, a) -{ - for (var i = a.table.length - 1; i >= 0; i--) - { - list = - a.height === 0 - ? _elm_lang$core$Native_List.Cons(a.table[i], list) - : toList_(list, a.table[i]); - } - return list; -} - -// Maps a function over the elements of an array. -function map(f, a) -{ - var newA = { - ctor: '_Array', - height: a.height, - table: new Array(a.table.length) - }; - if (a.height > 0) - { - newA.lengths = a.lengths; - } - for (var i = 0; i < a.table.length; i++) - { - newA.table[i] = - a.height === 0 - ? f(a.table[i]) - : map(f, a.table[i]); - } - return newA; -} - -// Maps a function over the elements with their index as first argument. -function indexedMap(f, a) -{ - return indexedMap_(f, a, 0); -} - -function indexedMap_(f, a, from) -{ - var newA = { - ctor: '_Array', - height: a.height, - table: new Array(a.table.length) - }; - if (a.height > 0) - { - newA.lengths = a.lengths; - } - for (var i = 0; i < a.table.length; i++) - { - newA.table[i] = - a.height === 0 - ? A2(f, from + i, a.table[i]) - : indexedMap_(f, a.table[i], i == 0 ? from : from + a.lengths[i - 1]); - } - return newA; -} - -function foldl(f, b, a) -{ - if (a.height === 0) - { - for (var i = 0; i < a.table.length; i++) - { - b = A2(f, a.table[i], b); - } - } - else - { - for (var i = 0; i < a.table.length; i++) - { - b = foldl(f, b, a.table[i]); - } - } - return b; -} - -function foldr(f, b, a) -{ - if (a.height === 0) - { - for (var i = a.table.length; i--; ) - { - b = A2(f, a.table[i], b); - } - } - else - { - for (var i = a.table.length; i--; ) - { - b = foldr(f, b, a.table[i]); - } - } - return b; -} - -// TODO: currently, it slices the right, then the left. This can be -// optimized. -function slice(from, to, a) -{ - if (from < 0) - { - from += length(a); - } - if (to < 0) - { - to += length(a); - } - return sliceLeft(from, sliceRight(to, a)); -} - -function sliceRight(to, a) -{ - if (to === length(a)) - { - return a; - } - - // Handle leaf level. - if (a.height === 0) - { - var newA = { ctor:'_Array', height:0 }; - newA.table = a.table.slice(0, to); - return newA; - } - - // Slice the right recursively. - var right = getSlot(to, a); - var sliced = sliceRight(to - (right > 0 ? a.lengths[right - 1] : 0), a.table[right]); - - // Maybe the a node is not even needed, as sliced contains the whole slice. - if (right === 0) - { - return sliced; - } - - // Create new node. - var newA = { - ctor: '_Array', - height: a.height, - table: a.table.slice(0, right), - lengths: a.lengths.slice(0, right) - }; - if (sliced.table.length > 0) - { - newA.table[right] = sliced; - newA.lengths[right] = length(sliced) + (right > 0 ? newA.lengths[right - 1] : 0); - } - return newA; -} - -function sliceLeft(from, a) -{ - if (from === 0) - { - return a; - } - - // Handle leaf level. - if (a.height === 0) - { - var newA = { ctor:'_Array', height:0 }; - newA.table = a.table.slice(from, a.table.length + 1); - return newA; - } - - // Slice the left recursively. - var left = getSlot(from, a); - var sliced = sliceLeft(from - (left > 0 ? a.lengths[left - 1] : 0), a.table[left]); - - // Maybe the a node is not even needed, as sliced contains the whole slice. - if (left === a.table.length - 1) - { - return sliced; - } - - // Create new node. - var newA = { - ctor: '_Array', - height: a.height, - table: a.table.slice(left, a.table.length + 1), - lengths: new Array(a.table.length - left) - }; - newA.table[0] = sliced; - var len = 0; - for (var i = 0; i < newA.table.length; i++) - { - len += length(newA.table[i]); - newA.lengths[i] = len; - } - - return newA; -} - -// Appends two trees. -function append(a,b) -{ - if (a.table.length === 0) - { - return b; - } - if (b.table.length === 0) - { - return a; - } - - var c = append_(a, b); - - // Check if both nodes can be crunshed together. - if (c[0].table.length + c[1].table.length <= M) - { - if (c[0].table.length === 0) - { - return c[1]; - } - if (c[1].table.length === 0) - { - return c[0]; - } - - // Adjust .table and .lengths - c[0].table = c[0].table.concat(c[1].table); - if (c[0].height > 0) - { - var len = length(c[0]); - for (var i = 0; i < c[1].lengths.length; i++) - { - c[1].lengths[i] += len; - } - c[0].lengths = c[0].lengths.concat(c[1].lengths); - } - - return c[0]; - } - - if (c[0].height > 0) - { - var toRemove = calcToRemove(a, b); - if (toRemove > E) - { - c = shuffle(c[0], c[1], toRemove); - } - } - - return siblise(c[0], c[1]); -} - -// Returns an array of two nodes; right and left. One node _may_ be empty. -function append_(a, b) -{ - if (a.height === 0 && b.height === 0) - { - return [a, b]; - } - - if (a.height !== 1 || b.height !== 1) - { - if (a.height === b.height) - { - a = nodeCopy(a); - b = nodeCopy(b); - var appended = append_(botRight(a), botLeft(b)); - - insertRight(a, appended[1]); - insertLeft(b, appended[0]); - } - else if (a.height > b.height) - { - a = nodeCopy(a); - var appended = append_(botRight(a), b); - - insertRight(a, appended[0]); - b = parentise(appended[1], appended[1].height + 1); - } - else - { - b = nodeCopy(b); - var appended = append_(a, botLeft(b)); - - var left = appended[0].table.length === 0 ? 0 : 1; - var right = left === 0 ? 1 : 0; - insertLeft(b, appended[left]); - a = parentise(appended[right], appended[right].height + 1); - } - } - - // Check if balancing is needed and return based on that. - if (a.table.length === 0 || b.table.length === 0) - { - return [a, b]; - } - - var toRemove = calcToRemove(a, b); - if (toRemove <= E) - { - return [a, b]; - } - return shuffle(a, b, toRemove); -} - -// Helperfunctions for append_. Replaces a child node at the side of the parent. -function insertRight(parent, node) -{ - var index = parent.table.length - 1; - parent.table[index] = node; - parent.lengths[index] = length(node); - parent.lengths[index] += index > 0 ? parent.lengths[index - 1] : 0; -} - -function insertLeft(parent, node) -{ - if (node.table.length > 0) - { - parent.table[0] = node; - parent.lengths[0] = length(node); - - var len = length(parent.table[0]); - for (var i = 1; i < parent.lengths.length; i++) - { - len += length(parent.table[i]); - parent.lengths[i] = len; - } - } - else - { - parent.table.shift(); - for (var i = 1; i < parent.lengths.length; i++) - { - parent.lengths[i] = parent.lengths[i] - parent.lengths[0]; - } - parent.lengths.shift(); - } -} - -// Returns the extra search steps for E. Refer to the paper. -function calcToRemove(a, b) -{ - var subLengths = 0; - for (var i = 0; i < a.table.length; i++) - { - subLengths += a.table[i].table.length; - } - for (var i = 0; i < b.table.length; i++) - { - subLengths += b.table[i].table.length; - } - - var toRemove = a.table.length + b.table.length; - return toRemove - (Math.floor((subLengths - 1) / M) + 1); -} - -// get2, set2 and saveSlot are helpers for accessing elements over two arrays. -function get2(a, b, index) -{ - return index < a.length - ? a[index] - : b[index - a.length]; -} - -function set2(a, b, index, value) -{ - if (index < a.length) - { - a[index] = value; - } - else - { - b[index - a.length] = value; - } -} - -function saveSlot(a, b, index, slot) -{ - set2(a.table, b.table, index, slot); - - var l = (index === 0 || index === a.lengths.length) - ? 0 - : get2(a.lengths, a.lengths, index - 1); - - set2(a.lengths, b.lengths, index, l + length(slot)); -} - -// Creates a node or leaf with a given length at their arrays for perfomance. -// Is only used by shuffle. -function createNode(h, length) -{ - if (length < 0) - { - length = 0; - } - var a = { - ctor: '_Array', - height: h, - table: new Array(length) - }; - if (h > 0) - { - a.lengths = new Array(length); - } - return a; -} - -// Returns an array of two balanced nodes. -function shuffle(a, b, toRemove) -{ - var newA = createNode(a.height, Math.min(M, a.table.length + b.table.length - toRemove)); - var newB = createNode(a.height, newA.table.length - (a.table.length + b.table.length - toRemove)); - - // Skip the slots with size M. More precise: copy the slot references - // to the new node - var read = 0; - while (get2(a.table, b.table, read).table.length % M === 0) - { - set2(newA.table, newB.table, read, get2(a.table, b.table, read)); - set2(newA.lengths, newB.lengths, read, get2(a.lengths, b.lengths, read)); - read++; - } - - // Pulling items from left to right, caching in a slot before writing - // it into the new nodes. - var write = read; - var slot = new createNode(a.height - 1, 0); - var from = 0; - - // If the current slot is still containing data, then there will be at - // least one more write, so we do not break this loop yet. - while (read - write - (slot.table.length > 0 ? 1 : 0) < toRemove) - { - // Find out the max possible items for copying. - var source = get2(a.table, b.table, read); - var to = Math.min(M - slot.table.length, source.table.length); - - // Copy and adjust size table. - slot.table = slot.table.concat(source.table.slice(from, to)); - if (slot.height > 0) - { - var len = slot.lengths.length; - for (var i = len; i < len + to - from; i++) - { - slot.lengths[i] = length(slot.table[i]); - slot.lengths[i] += (i > 0 ? slot.lengths[i - 1] : 0); - } - } - - from += to; - - // Only proceed to next slots[i] if the current one was - // fully copied. - if (source.table.length <= to) - { - read++; from = 0; - } - - // Only create a new slot if the current one is filled up. - if (slot.table.length === M) - { - saveSlot(newA, newB, write, slot); - slot = createNode(a.height - 1, 0); - write++; - } - } - - // Cleanup after the loop. Copy the last slot into the new nodes. - if (slot.table.length > 0) - { - saveSlot(newA, newB, write, slot); - write++; - } - - // Shift the untouched slots to the left - while (read < a.table.length + b.table.length ) - { - saveSlot(newA, newB, write, get2(a.table, b.table, read)); - read++; - write++; - } - - return [newA, newB]; -} - -// Navigation functions -function botRight(a) -{ - return a.table[a.table.length - 1]; -} -function botLeft(a) -{ - return a.table[0]; -} - -// Copies a node for updating. Note that you should not use this if -// only updating only one of "table" or "lengths" for performance reasons. -function nodeCopy(a) -{ - var newA = { - ctor: '_Array', - height: a.height, - table: a.table.slice() - }; - if (a.height > 0) - { - newA.lengths = a.lengths.slice(); - } - return newA; -} - -// Returns how many items are in the tree. -function length(array) -{ - if (array.height === 0) - { - return array.table.length; - } - else - { - return array.lengths[array.lengths.length - 1]; - } -} - -// Calculates in which slot of "table" the item probably is, then -// find the exact slot via forward searching in "lengths". Returns the index. -function getSlot(i, a) -{ - var slot = i >> (5 * a.height); - while (a.lengths[slot] <= i) - { - slot++; - } - return slot; -} - -// Recursively creates a tree with a given height containing -// only the given item. -function create(item, h) -{ - if (h === 0) - { - return { - ctor: '_Array', - height: 0, - table: [item] - }; - } - return { - ctor: '_Array', - height: h, - table: [create(item, h - 1)], - lengths: [1] - }; -} - -// Recursively creates a tree that contains the given tree. -function parentise(tree, h) -{ - if (h === tree.height) - { - return tree; - } - - return { - ctor: '_Array', - height: h, - table: [parentise(tree, h - 1)], - lengths: [length(tree)] - }; -} - -// Emphasizes blood brotherhood beneath two trees. -function siblise(a, b) -{ - return { - ctor: '_Array', - height: a.height + 1, - table: [a, b], - lengths: [length(a), length(a) + length(b)] - }; -} - -function toJSArray(a) -{ - var jsArray = new Array(length(a)); - toJSArray_(jsArray, 0, a); - return jsArray; -} - -function toJSArray_(jsArray, i, a) -{ - for (var t = 0; t < a.table.length; t++) - { - if (a.height === 0) - { - jsArray[i + t] = a.table[t]; - } - else - { - var inc = t === 0 ? 0 : a.lengths[t - 1]; - toJSArray_(jsArray, i + inc, a.table[t]); - } - } -} - -function fromJSArray(jsArray) -{ - if (jsArray.length === 0) - { - return empty; - } - var h = Math.floor(Math.log(jsArray.length) / Math.log(M)); - return fromJSArray_(jsArray, h, 0, jsArray.length); -} - -function fromJSArray_(jsArray, h, from, to) -{ - if (h === 0) - { - return { - ctor: '_Array', - height: 0, - table: jsArray.slice(from, to) - }; - } - - var step = Math.pow(M, h); - var table = new Array(Math.ceil((to - from) / step)); - var lengths = new Array(table.length); - for (var i = 0; i < table.length; i++) - { - table[i] = fromJSArray_(jsArray, h - 1, from + (i * step), Math.min(from + ((i + 1) * step), to)); - lengths[i] = length(table[i]) + (i > 0 ? lengths[i - 1] : 0); - } - return { - ctor: '_Array', - height: h, - table: table, - lengths: lengths - }; -} - -return { - empty: empty, - fromList: fromList, - toList: toList, - initialize: F2(initialize), - append: F2(append), - push: F2(push), - slice: F3(slice), - get: F2(get), - set: F3(set), - map: F2(map), - indexedMap: F2(indexedMap), - foldl: F3(foldl), - foldr: F3(foldr), - length: length, - - toJSArray: toJSArray, - fromJSArray: fromJSArray -}; - -}();//import Native.Utils // - -var _elm_lang$core$Native_Basics = function() { - -function div(a, b) -{ - return (a / b) | 0; -} -function rem(a, b) -{ - return a % b; -} -function mod(a, b) -{ - if (b === 0) - { - throw new Error('Cannot perform mod 0. Division by zero error.'); - } - var r = a % b; - var m = a === 0 ? 0 : (b > 0 ? (a >= 0 ? r : r + b) : -mod(-a, -b)); - - return m === b ? 0 : m; -} -function logBase(base, n) -{ - return Math.log(n) / Math.log(base); -} -function negate(n) -{ - return -n; -} -function abs(n) -{ - return n < 0 ? -n : n; -} - -function min(a, b) -{ - return _elm_lang$core$Native_Utils.cmp(a, b) < 0 ? a : b; -} -function max(a, b) -{ - return _elm_lang$core$Native_Utils.cmp(a, b) > 0 ? a : b; -} -function clamp(lo, hi, n) -{ - return _elm_lang$core$Native_Utils.cmp(n, lo) < 0 - ? lo - : _elm_lang$core$Native_Utils.cmp(n, hi) > 0 - ? hi - : n; -} - -var ord = ['LT', 'EQ', 'GT']; - -function compare(x, y) -{ - return { ctor: ord[_elm_lang$core$Native_Utils.cmp(x, y) + 1] }; -} - -function xor(a, b) -{ - return a !== b; -} -function not(b) -{ - return !b; -} -function isInfinite(n) -{ - return n === Infinity || n === -Infinity; -} - -function truncate(n) -{ - return n | 0; -} - -function degrees(d) -{ - return d * Math.PI / 180; -} -function turns(t) -{ - return 2 * Math.PI * t; -} -function fromPolar(point) -{ - var r = point._0; - var t = point._1; - return _elm_lang$core$Native_Utils.Tuple2(r * Math.cos(t), r * Math.sin(t)); -} -function toPolar(point) -{ - var x = point._0; - var y = point._1; - return _elm_lang$core$Native_Utils.Tuple2(Math.sqrt(x * x + y * y), Math.atan2(y, x)); -} - -return { - div: F2(div), - rem: F2(rem), - mod: F2(mod), - - pi: Math.PI, - e: Math.E, - cos: Math.cos, - sin: Math.sin, - tan: Math.tan, - acos: Math.acos, - asin: Math.asin, - atan: Math.atan, - atan2: F2(Math.atan2), - - degrees: degrees, - turns: turns, - fromPolar: fromPolar, - toPolar: toPolar, - - sqrt: Math.sqrt, - logBase: F2(logBase), - negate: negate, - abs: abs, - min: F2(min), - max: F2(max), - clamp: F3(clamp), - compare: F2(compare), - - xor: F2(xor), - not: not, - - truncate: truncate, - ceiling: Math.ceil, - floor: Math.floor, - round: Math.round, - toFloat: function(x) { return x; }, - isNaN: isNaN, - isInfinite: isInfinite -}; - -}();//import // - -var _elm_lang$core$Native_Utils = function() { - -// COMPARISONS - -function eq(x, y) -{ - var stack = []; - var isEqual = eqHelp(x, y, 0, stack); - var pair; - while (isEqual && (pair = stack.pop())) - { - isEqual = eqHelp(pair.x, pair.y, 0, stack); - } - return isEqual; -} - - -function eqHelp(x, y, depth, stack) -{ - if (depth > 100) - { - stack.push({ x: x, y: y }); - return true; - } - - if (x === y) - { - return true; - } - - if (typeof x !== 'object') - { - if (typeof x === 'function') - { - throw new Error( - 'Trying to use `(==)` on functions. There is no way to know if functions are "the same" in the Elm sense.' - + ' Read more about this at http://package.elm-lang.org/packages/elm-lang/core/latest/Basics#==' - + ' which describes why it is this way and what the better version will look like.' - ); - } - return false; - } - - if (x === null || y === null) - { - return false - } - - if (x instanceof Date) - { - return x.getTime() === y.getTime(); - } - - if (!('ctor' in x)) - { - for (var key in x) - { - if (!eqHelp(x[key], y[key], depth + 1, stack)) - { - return false; - } - } - return true; - } - - // convert Dicts and Sets to lists - if (x.ctor === 'RBNode_elm_builtin' || x.ctor === 'RBEmpty_elm_builtin') - { - x = _elm_lang$core$Dict$toList(x); - y = _elm_lang$core$Dict$toList(y); - } - if (x.ctor === 'Set_elm_builtin') - { - x = _elm_lang$core$Set$toList(x); - y = _elm_lang$core$Set$toList(y); - } - - // check if lists are equal without recursion - if (x.ctor === '::') - { - var a = x; - var b = y; - while (a.ctor === '::' && b.ctor === '::') - { - if (!eqHelp(a._0, b._0, depth + 1, stack)) - { - return false; - } - a = a._1; - b = b._1; - } - return a.ctor === b.ctor; - } - - // check if Arrays are equal - if (x.ctor === '_Array') - { - var xs = _elm_lang$core$Native_Array.toJSArray(x); - var ys = _elm_lang$core$Native_Array.toJSArray(y); - if (xs.length !== ys.length) - { - return false; - } - for (var i = 0; i < xs.length; i++) - { - if (!eqHelp(xs[i], ys[i], depth + 1, stack)) - { - return false; - } - } - return true; - } - - if (!eqHelp(x.ctor, y.ctor, depth + 1, stack)) - { - return false; - } - - for (var key in x) - { - if (!eqHelp(x[key], y[key], depth + 1, stack)) - { - return false; - } - } - return true; -} - -// Code in Generate/JavaScript.hs, Basics.js, and List.js depends on -// the particular integer values assigned to LT, EQ, and GT. - -var LT = -1, EQ = 0, GT = 1; - -function cmp(x, y) -{ - if (typeof x !== 'object') - { - return x === y ? EQ : x < y ? LT : GT; - } - - if (x instanceof String) - { - var a = x.valueOf(); - var b = y.valueOf(); - return a === b ? EQ : a < b ? LT : GT; - } - - if (x.ctor === '::' || x.ctor === '[]') - { - while (x.ctor === '::' && y.ctor === '::') - { - var ord = cmp(x._0, y._0); - if (ord !== EQ) - { - return ord; - } - x = x._1; - y = y._1; - } - return x.ctor === y.ctor ? EQ : x.ctor === '[]' ? LT : GT; - } - - if (x.ctor.slice(0, 6) === '_Tuple') - { - var ord; - var n = x.ctor.slice(6) - 0; - var err = 'cannot compare tuples with more than 6 elements.'; - if (n === 0) return EQ; - if (n >= 1) { ord = cmp(x._0, y._0); if (ord !== EQ) return ord; - if (n >= 2) { ord = cmp(x._1, y._1); if (ord !== |